Hand animating with hik feels like driving a BMW… Flintstone style. Again… I suggest not to animate with hik, people use to do it all the time, but only because they dont realize that custom engineered animation rigs are waaaay faster and easier to use (like the ART one for example). Better not to mention y-up as an issue unless there is actual examples of it causing problems.Ģ.5. I never bothered about this doing what I do in maya and ue4 and never found it an issue. Any asset will be converted at import time to z up by ue4 just fine. Maya is y-up and there is no reason to not just keep it that way. If you are animating all your actions 100% by hand, my suggestion is dont use hik. Even tho you can set manual keys on the controls, Youll most probably have found out by now that its not a very intuitive and easy flow process to be doing. Its supposed to work as a mocap retargeting and editing rig. HIK is not a rig designed to hand animate straight from t. Ill have to reply here too to remove some misconceptions about HIK and maya/ue4 that havent been completely cleared here:
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